AI Insights · Timothy · April 2024
Top 5 io Games Performance in Guatemala Q1 2024
A detailed look at the performance of the top 5 io games in Guatemala for the first quarter of 2024, including weekly downloads, revenue, and active users.
In Q1 2024, the performance of the top 5 io games in Guatemala showed interesting trends in terms of weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, provides a comprehensive view of how these games fared in the market.
Snake.io - Fun Snake .io Games by Kooapps Games experienced a notable increase in weekly revenue, peaking at approximately $64 in the final week of March. The weekly downloads started strong at 23.1K in the first week of January and saw a gradual decline, reaching 9.7K by mid-March before slightly recovering to 11.2K in the last week. Weekly active users remained relatively stable, starting at 240K and ending at 208K.
Worms Zone .io - Hungry Snake from CASUAL AZUR GAMES saw a varied performance. The weekly revenue was minimal, with a peak of $16 in the first week of January and a small amount of $5 in the last week of March. Downloads spiked in the fourth week of January at 23K but then tapered off to 2.5K by the end of March. The number of weekly active users also fluctuated, starting at 39.4K, peaking at 81.7K in late January, and ending at 38.8K.
Snake Clash! by Supercent, Inc. had modest revenue figures, with a peak of $19 in the first week of January. Downloads saw an upward trend, with an initial 5.5K in January and reaching 6.4K in early March. The weekly active users showed a consistent increase, starting at 12.2K and peaking at 17.7K in mid-March before slightly dropping to 16.2K in the last week.
Snake Lite - Snake Game from Hippo Lab did not generate any revenue throughout the quarter. However, the weekly downloads showed a significant increase, starting at 814 in early January and reaching 4.7K by the end of March. The number of active users mirrored this trend, starting at 5K and peaking at 11.6K in the final week.
Lastly, Worms Merge: idle snake game, also by Hippo Lab, had no revenue during the quarter. Weekly downloads were highest in mid-January at 3.2K but dropped to 1.5K by the end of March. Active users showed a slight increase, from 9.1K in early January to 10.6K in the last week of March.
For more insights and detailed data, visit Sensor Tower.